Great Buzzard Eli James IV
Speaker of Truth
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02-04-2014, 06:57 AM
First, let me say it's great how much time people put into their character development and direction they choose to go in. It makes it more fun for the rp'er and it sparks up good stuff. So, don't take what I'm about to say as if I'm opposed to all that.
To me, I think whoever is the GM(s) of a particular roster... they should almost control the feuds/angles. Now if a guy doesn't have a feud happening, either they can send a segment in.. let the GM figure something out.. or they just get 'lost in the shuffle' and get random booked matches.
The rp'er over a certain character should have the freedom to give suggestions, but I think the GM should be the one to give the actual direction. My reasoning is, for example, Eli can't really be involved in 4 feuds at once where they don't connect. It doesn't make sense and it stretches me out too thin to have to deal with different things. To me, it's chaos.
The downside is that GM's have a life outside of the fed, and some are other characters, so they it's difficult for them to do results, character rp'ng, and figuring out feuds/angles but I think a few should be able to pitch in.
I don't think it's smart, or fun IMO, to be involved in tons of stories. There's only so many characters on right now and you can make a feud last a while before moving on.
Thoughts?
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Theo Pryce
King of Kings

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02-04-2014, 07:07 AM
I agree with this completely. I do think one of the jobs of the GM's should be to help push storylines/feuds as well as make sure that guys are not accepting matches that they shouldn't. I'll use myself as an example. A few weeks ago I accepted a match with Haden Oliver Thomas, a crown defense match. It was Haden's first match ever. Clearly I was an idiot becuase accepting that match sets a bad precedence, one that at the time I did not even consider. This isn't to say that people shouldn't be free to make challenges/accept matches that they want, but a GM should be there to oversee and make sure everything is A-Ok.
To that end, until very recently, I went 3.5 months without having a feud with anyone. I just had matches with random people. Sure there were times when there were heated exchanges IC with guys like Duke, Santos and Gilmour but none of that resulted in a feud. I think one of the jobs a GM should have is helping to set up feuds. Talk to some of the people on the roster that you know have been around a bit and haven't gotten anything really going story wise/feud wise and maybe try and match them up with someone of similar circumstance.
It does seem like overall the fed is lacking any feuds and while that ultimately should be on the various characters and handlers here, it can't hurt to have some oversight and even help from the upper level folks.
Just some thoughts.
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Steve "KingSlayer" Davids
Steve Davids
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02-04-2014, 07:43 AM
My thought is, there's no way for management to keep up with every single feud. However, I am sure something can be organized. I think it is key that people do make suggestions via pm, skype or whatever about who they would like to feud with and this can be made clear through forms and attacks etc. The whole reliability cannot be just upon management.
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Theo Pryce
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02-04-2014, 07:48 AM
I'm not suggesting that the GM's be responsible for it solely, like I said a big part of that is on the wrestler, maybe not everyone wants a feud and they are cool just having random matches with random opponents, that's cool. But I do think they can help push things along, even if it's as simple as the matches they are booking. Maybe they are already doing that, I have no idea.
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Peter Fn Gilmour
the man with the SUPER DICK
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02-04-2014, 09:05 AM
i think they people involved in the feuds should get together via skype or via PM and work it out..
thats my view
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The Linguist
Linguini Maximus Isaac
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02-04-2014, 09:47 AM
Myself, I've always found it hard to actually get into a feud. Even when I was roaming around as Smoke, I could never really get into a feud. I think it may be to do with how shows may not have much coverage of their non-primary storylines - save for one or two segments that have been sent in. Maybe if a couple of people want to continue their feud, then they can get in contact with a show's GM and work things out as a sort of plan for not only the following show, but other potential encounters in the future.
For me, I love the feuds and wacky storylines in wrestling, they keep me invested. But here I've never seemed to be able to get into a feud (not without lack of trying) to, again, remain invested. It's not like facing random opponents every week is boring, it's just that I'd much rather get into a feud, personally.
During my upcoming Shove-It (the rumble-like thingy) I'll try and encourage people to continue or even start feuds by sending in segments. Even if you aren't in the match, you can screw over others who are in and such. It's just a way to help solve this problem that I, along with maybe a few others, have when it comes to starting/continuing/ending rivalries and such.
I love storylines and stuff, but here it only ever seems to be Stable vs. Stable (to me anyway).
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The following 1 user Likes The Linguist's post:1 user Likes The Linguist's post
Theo Pryce (02-04-2014)
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"Loverboy" Vinnie Lane
The Guy
        

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02-04-2014, 10:19 AM
Jonathyn (the owner before me) was real big on just using people however he saw fit on a show, having them attack whoever he felt might make a good feud, making up counter attacks out of thin air to make a feud... etc...
I'm kind of the opposite. I added in forms FOR counter attacks and gave more options to people who choose to take their character above and beyond. I almost never will take your character and throw them into a storyline by having them randomly attack somebody else. For all I know, you might have been secretly talking with that other person about an alliance and now here your character is attacking them without you knowing it was going to happen.
Both ways have pros and cons. I like the idea of people LEARNING how to make themselves a part of a major storyline or building a good feud, rather than always relying on management to come up with your next angle or whatever.
I'm fine with GMs doing either option for now, but me personally, if I run a show I am expecting the people to use our forms. That's why I put them there.
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John Msdison 2.Faggot
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02-04-2014, 10:22 AM
Yeah, either way you go there's gonna be problems. Either people not having enough control, or people having too much control.
One option we have available is basing it off shows.
For instance, Madness being the show where the GM takes the lead on the storylines, and Warfare being the show where the inmates run the asylum.
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Steve "KingSlayer" Davids
Steve Davids
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02-04-2014, 10:25 AM
All we need to do is up communication between management and roleplayers. So if you have an alliance coming or story or whatever, let management know so they don't contradict that idea.
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Theo Pryce
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02-04-2014, 10:25 AM
I'm not suggesting that GM's create rivalries/feuds, I am saying that they help set them up by talking with the guys on the roster. They know the segments that are coming in, I guess they read the RP's, perhaps they don't. In a sense, they see the bigger picture, so helping to start dialogue between wrestlers is what I am suggesting. Not making segments up in shows for the sake of getting things going. I would never advocate that the GM's take control of people's characters in that way. Really I am advocating for GM's to be a tool for helping people get feuds started.
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