This event will be like no other XWF event before it.
ROUND 1: Each team captain will choose ONE PERSON to start out for their team in what will be a singles encounter. This person MUST be named in the FIRST ROLEPLAY that the team captain posts or they forfeit their right to choose their starting member and it will come to a random draw for that team. Once the match begins with those two people going at it, whoever out of those first two competitors takes a fall (loses) via pin or submission
will put their own team at a SEVERE disadvantage for taking the fall.
As soon as that first fall hits, BOTH of the starting two are DONE FOR THE NIGHT!!! From there, NEW team mates enter the ring. The side that lost the fall will get TWO of their team mates entered into the match and the side that won the fall will get FIVE team mates added to the match. If the team captain took the time to very clearly outline in their SECOND ROLEPLAY who these numbers should be, then it will go by that... otherwise these entries will be completely random! DISQUALIFICATIONS are in play for this round. This is NOT an x-treme rules round.
This puts incredible stress on the captains to be very particular about who they choose as their first man because:
A) They desperately NEED to win that first fall or they are going to be fighting massive odds.
B) After that first fall, that opening member is GONE and can no longer help the team!
..so, as captain, you want to pick somebody who you feel
will get the job done but who you also
don't mind sacrificing for the rest of the match.
This first round 1-on-1 could potentially decide the ENTIRE outcome of the event depending on how wise or poor these choices are! Captains also have the option of putting themselves in this spot IF they want, but Homey The Clown does not recommend that.
ROUND 2: When those first 2 people leave for the night and the next team mates enter, we're looking at a severe handicap situation with it being 2-on-5 in favor of the team who won that first fall, with all FRESH people. This two on five situation will go for FIVE MINUTES and anybody who is pinned or submits during it is OUT for the rest of the night. DISQUALIFICATIONS are in play for this round. This is NOT an x-treme rules round.
ROUND 3: After the five minutes pass, the match will turn into a 10-on-10 regardless of how many people need to be added to each side for that to happen. So, if Theo's team has ONE person in and Eli's team has TWO people in at this point, NINE people would come and join Theo's team and EIGHT people would come and join Eli's team. This round is elimination style FIRST BLOOD rules, anything goes. If you bleed during this round, you're done. If by some chance you are ALREADY BLEEDING when this round begins, you're STILL done the second this round starts.
FINAL ROUND: While this may appear even to the naked eye, the balance is still very off because after FIVE move minutes pass, EVERYONE WHO IS LEFT in the back to enter will be added into the match! If a lot of people were eliminated from one team prior to this, then it's going to give a team a massive advantage after. This last round is a ONE FALL MATCH. Whoever pins anybody from the other team in this round wins the entire match for their team. Falls anywwhere, x-treme rules, pins and submissions only.
To sum up:
Round 1 = Standard one on one bout. Winner gives his team a huge advantage. Both people are DONE FOR THE NIGHT after this round. DISQUALIFICATIONS are in play for this round. This is NOT an x-treme rules round.
Round 2 = The team who won round 1 gets FIVE fresh members in the ring against TWO fresh members of the team that lost round 1. This will be elimination rules with pins and submissions in play for this round. DISQUALIFICATIONS are in play for this round. This is NOT an x-treme rules round.
Round 3 = Whatever numbers are left at the end of round 2 get added to by fresh names to increase the sides to an even 10 on 10. The match now becomes an X-treme rules FIRST BLOOD elimination match for five minutes. Anybody can do anything they want and if you bleed you are DONE for the night. If somebody from the back comes out to help one of the teams, that person is fired from XWF and the team they tried to help loses 6 participants on the spot.
Round 4 (final) = The remaining competitors all enter the ring. The match becomes a ONE FALL MATCH. Everyone is in play at the same time, falls count anywhere, X-treme rules. Whoever scores a pin or submission in this round wins for their team.
After the PPV: The captain of the winning team will select TWO people who he thinks were the main influences in getting his team the win, and those two people receive 24/7 briefcases! The winning captain, if Eli, remains XWF owner and will be able to FIRE the Admin Network. The winning captain, if Theo, assumes full control of the Admin Network and the Network in turn is considered "the owning class" of the XWF. Eli will be stripped of all power and revert to a roster member once again.