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Chair of Mastermind - Printable Version +- X-treme Wrestling Federation (https://xwf99.com) +-- Forum: RP Archive (https://xwf99.com/forumdisplay.php?fid=113) +--- Forum: Archives (https://xwf99.com/forumdisplay.php?fid=13) +---- Forum: Roster Pages of Inactive/Former Names (https://xwf99.com/forumdisplay.php?fid=76) +---- Thread: Chair of Mastermind (/showthread.php?tid=16653) |
Chair of Mastermind - Chair of Mastermind - 11-10-2014 WRESTLER'S STATS In-Ring Name: Chair Wrestler's Real Name (if applicable): Chair...? New to XWF or a returning roster member?: New Wrestler Date of Birth: February 9, 2014 Height: 4'10" Weight: 25 lbs Hometown: Same as Mastermind Personality: Often sat upon. Usually extremely nice, but he's had enough of Mastermind's ass! Alignment (heel/face/tweener): Face Physical Build Description: Shaped like a rolling chair Ring Attire: ![]() Out Of Ring/Casual Attire: Same as above. Ethnicity: Leather. Pic Base: Leather chair. Wrestling Style: Quick and agile. Dodges big moves with ease. Doesn't have a lot of powerful moves though. Strengths: Dodging attacks. Weaknesses: Hitting hard. Entrance Theme Music: Entrance Description: Chair comes out on the entrance way and begins circling around the ramp. It turns towards the ramp way and begins rolling down it. It reaches the apron and is stuck. The referee goes outside and lifts it into the ring. Chair begins rolling around the ring extremely fast as if extremely pumped up. Manager (if applicable): Manager's Pic Base: Top 7-20 Commonly Used, Standard Moves: 1. They See Me Rollin' - Chair rolls around his opponent waiting for his opponent to make a move. When they do, chair rolls out of the way. 2. Finger Rolls - Whenever Chair's opponent is on the ground, Chair rolls, at full speed, over the opponent's fingers. 3. Lethal Leather - Chair rolls back into the ropes building up tension, whenever the opponent faces Chair, it releases and hits the opponent with a low blow. 4. The Office Called... - When lifted up, Chair uses its spring function to shoot itself down onto the head of its opponent. 5. Take A Seat - Chair bounces off the rope. Chair turns in mid-air sideways hitting a cross body. 6. Picking Up A Passenger - Chair rolls up behind its opponent and collects them in its seat. Chair continues rolling around the ring before depositing them into the corner. 7. Mastering Your Mind - Chair uses its springs up and flips hitting its opponent in the face with its wheels. Trademark Move(s): Armchair Booking Description(s): Chair stands still until its opponent walks over. As they do, Chair springs up nailing them in the chin with its armrests. Primary Finisher: Face Rollers Description: Falls from the top rope and lands, wheels-first, on the opponent's face. Favorite Weapon if any: Itself. Additional notes: Chair is the armchair that Mastermind is often seen sitting or spinning in. |